Geometry Dash Ultra Violence

Geometry Dash Ultra Violence

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Geometry Dash Ultra Violence

Geometry Dash Ultra Violence

Geometry Dash Ultra Violence is a 2.1 solo Medium Demon that has been approved by Xender Game and Viprin. Most people agree that it's one of Xender Game's best-looking levels yet and have praised it for its decoration and animated boss battles.


  • 0-7%: As soon as the level begins, you are thrust into a mechanical-looking region with sawblades, orbs that must be hit at certain times, and rapid leaps. Words like "CRY" and "CHAOS" are scattered throughout this section of the level to discourage players.
  • 7-13%: The game mode switches to a little robot section with several jump pads and precise leaps when the backdrop becomes monochromatic. The bottom right corner of the screen reads: "Chaos has opened this new world, and I will show it to you all. Let violence crush your blood and your bones. Cry! Because it's the last thing you can do." If you look closely, you can also make out the broken head of The Eschaton's final boss in the background.
  • 13-27%: As a UFO, you enter a factory where you must tap swiftly to climb up steep, spiky passageways with continuously shifting gravity. Then comes a brief spider, a short straight-fly, and a last spiked tunnel. After a few more leaps on a cube, mechanical tentacles that finish on four consecutive blue rings erupt from underneath when you switch to the cube.
  • 28-42%: Before requiring you to go through brief bursts of often changing gamemodes with a large number of orbs to hit, the level presents the part as "City Neon 666." This continues through the first boss battle.
  • 43-61%: The image changes to a gigantic robot with a spider-like appearance called Doominator. It swiftly fires thin lasers, fireballs from its mouth and arms, and lunges at you with its legs. This is in ship form during the first portion of it, but it switches to other game modes in the second. Before the encounter, there is an option to activate a little ball of light that would supposedly lead you through the first section but will actually perish before the second, leaving you with no choice except to remember or act swiftly.
  • 61-74%: After a brief interlude during which an electronic cat face winks at you, you immediately enter a straightforward dual segment with several dash orbs. At 66%, a gigantic robot with a screen for a face fires a few fireballs your way from a huge mini-gun, although it only lasts briefly and only seems to coincide with the music. Before the second and last boss, this functions as a kind of break.
  • 75-100%: After a faux conclusion denoted by a neon sign, the title board introduces the final monster as simply "Abomination," before displaying a massive mechanical beast with enormous arm cannons and a face with drooping eyes and an extremely wide grin. The monster then starts firing enormous lasers and energy spheres at you in addition to hitting you directly while you alternate between wave and ship mode. By teleporting twice from the top of the screen to the bottom, as shown by arrows pointing to the top, the first laser, which rounds the whole screen, may be avoided. The monstrosity swallows the player whole in one bite while grinning before the camera at the conclusion of the level after avoiding a succession of swift, powerful, and foreshadowed strikes.


  • At first, Ultra Violence was supposed to be an insane demon. On the servers, Xender uploaded the previous incomplete version. Most people prefer the first boss because it lasts longer and seems more exciting.
  • Despite the level's Medium Demon rating, some contend that it should really be an Easy or Hard Demon.
  • The first level in Xender Games's Apocalypse Chapter Trilogy is titled Ultra Violence.

How to play

  • Press [up] [w] [space] or click to jump and to jump on yellow rings
  • Avoid the spikes In ship mode, hold to fly up and release to fly down
  • Hit a yellow pad to jump high Hit a blue pad to jump higher (missing a gravity portal)
  • For bonus points, collect the coins Press L to toggle effects (to reduce lag)

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